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Júlia Vécsei - Adrián Kupcsik Racing Car Installation, 2003

Artistic activity can be pursued with a computer in manifold ways. The artist employs one of these as a tool; i.e., creates something - e.g., images or animation - with programs running on the machine. If the user employs three-dimensional modelling applications, the potentials for creating the artwork are exactly those that the program developers processed. We attempted to adapt a real model during its creation by way of the function of these algorithms. Thus, we created a sculpture, moulding its form and the colours and patterns of its surface - not with traditional sculptural tools, but with the skills learned from the computer.
 
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